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Tag: apple

Summing up the State of NLEs in the Industry

By Jim Bask 0 Comment July 25, 2017

lumaforge-roundtableListen on on this informative discussion from professional editors on how the performance of various NLE’s and their future outlook.

The Battle Continues: iMac Pro vs. Microsoft Surface Studio

By Jim Bask 0 Comment June 30, 2017

imac-pro-versus-microsoft-surface-studioNeed help choosing your next all-in-one?  This article will help break down all you need to know about these two new devices.

Collaborative Workflow with Final Cut Pro X – First Working Steps

By Jim Bask 0 Comment March 13, 2017

This was an experiment, but it highlights that Apple are very close to enabling a collaborative workflow between Final Cut Pro X users. 

Editorial: The future of Apple’s Macintosh

By Jim Bask 0 Comment March 8, 2017

Thinking about the future of Apple’s Macintosh becomes more realistic when grounded in facts. It’s no accident that several Mac 
models have not been updated in many months, but it’s also true that Apple faces real constraints in dramatically expanding its Mac sales. Here’s a look at what’s involved, and what’s possible for the future of Apple’s graphical mouse-based computing platform.

 

 

 

 

 

How Apple Alienated Mac Loyalists

By Jim Bask 0 Comment March 8, 2017

Still, Apple hasn’t given up on Macs. In a recent company Q&A session, employees asked whether Mac desktop computers remain strategically important.

Why FCPX 10.3 is the NLE of the future

By Jim Bask 0 Comment January 25, 2017

Opinion: Final Cut Pro X might have driven swarms of editors into the arms of Apple’s rivals, but with FCPX 10.3 Apple finally delivered on the promise of the software and, if you edit, you owe it to yourself to leave your preconceptions at the door and check it out. By Khaled Spiewak.