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Tag: virtual reality

IBC 2017 | Tech Demo of VR Workflows for After Effects and Premiere Pro

By Jim Bask 0 Comment October 19, 2017

Adobe showcased 360/VR editing tools for Premiere Pro and After Effects, that are in development, during IBC 2017. A lot of the new additions were centered around the acquisition of the Skybox Studio plugins from Mettle and their inclusion inside Premiere Pro and After Effects.

Experience Samsung 360 Round, a High-Quality Camera for Creating and Livestreaming 3D Content for Virtual Reality (VR)

By Jim Bask 0 Comment October 19, 2017

Samsung Electronics Co., Ltd. introduces the 360 Round, a new camera for developing and streaming high-quality 3D content for specialists and enthusiasts who demand a superior virtual reality (VR) experience. Announced at the Samsung Developer Conference (SDC 2017), the Samsung 360 Round uses 17 lenses—eight stereo pairs positioned horizontally and one single lens positioned vertically—to livestream 4K 3D video and spatial audio, and create engaging 3D images with depth.

VR will change the way we see live events

By Jim Bask 0 Comment August 21, 2017

Get a Samsung Gear VR, connect to the Samsung VR service on August 17, and experience the magic of Coldplay’s performance at no additional cost, while sitting comfortably at home.

VR CON @ COMIC-CON Expands Into FUTURISM & TECH PAVILION at Comic-Con International: San Diego July 19-23

By Jim Bask 0 Comment July 24, 2017

San Diego, CA–July 17, 2017) VR CON @ COMIC-CON, the hub for Virtual Reality experiences and technology, expands this year to become FUTURISM & TECH @ COMIC-CON. This official event of Comic-Con International San Diego has more space dedicated to Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) attractions, debuts other groundbreaking technologies, and infuses art and visual expression. Global superstars The Black Eyed Peas will present their new AR experience based on the graphic novel “Masters of the Sun – The Zombie Chronicles” (Marvel), with AR hardware partner Mira. The event takes place July 19-23 at the Omni Hotel in downtown San Diego, across from the Convention Center.

HYDROGEN ONE: Princess Leia’s smartphone

By Jim Bask 0 Comment July 17, 2017

Technology once only fiction finally seems within reach.red-hydrogen-one

Mixed Reality in the Business World

By Jim Bask 0 Comment July 11, 2017

virtual-world-iotThe technology of the virtual world may impact your business sooner than you think.

Billionaire Jim Jannard Launches First Virtual Reality Smartphone

By Jim Bask 0 Comment July 10, 2017

RED camera 3D VR

Jim Jannard has made a career out of revolutionizing lenses. His first business was sunglasses brand Oakley, which started out of his car with $300 in 1975. After going public in 1995, it later sold to Luxottica for $2.1 billion. In 2005, he founded RED Digital Camera, which reimagined how to build high-resolution cinema cameras. It has since become a favorite of directors from James Cameron (Avatar) to Ridley Scott (The Martian) to Peter Jackson (The Lord of The Rings, The Hobbit).

360 video: next stop is the living room

By Jim Bask 0 Comment June 30, 2017

The next step is taking the experience to the living room, and, apparently, Google is not the only company interested. According to a note published by TechCrunch website May this year, Twitter, which had launched its service on Apple TV and other media platforms last Fall, updated the Apple TV app with the ability to watch live 360 videos. 

Virtual Reality and 360° Streaming Trends 2017

By Jim Bask 0 Comment June 29, 2017

Over the past several years, Wowza has seen growing interest in virtual reality (VR) and 360° viewing experiences.

Adobe and Mettle VR: 360 degrees better

By Jim Bask 0 Comment June 23, 2017

Adobe is at the forefront of 360 and VR production. While our VR workflows take creators from capture to edit to output, our users have been relying on the SkyBox Suite of plug-ins from Mettle for VR transitions, titles, and effects. It made perfect sense for us to make these plug-ins available to our subscribers so that creators of 360/VR content will have a truly seamless, end-to-end workflow.