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Tag: VR

Making the jump to 360 Video (Part 1)

By Jim Bask 0 Comment December 11, 2017

VR headsets have been available for over a year now, and more content is constantly being developed for them. We should expect that rate to increase as new headset models are being released from established technology companies, prompted in part by the new VR features expected in Microsoft’s next update to Windows 10. As the potential customer base increases, the software continues to mature, and the content offerings broaden. And with the advances in graphics processing technology, we are finally getting to a point where it is feasible to edit videos in VR, on a laptop.

Why is VR important for tech companies?

By Jim Bask 0 Comment December 1, 2017

As the battle for the immersive computing market continues to rage between the major technology giants, it is clear that this will not be a winner take all market; however, there are some platforms that are much better positioned to capture the lion share of the growing opportunity.

Hands on: The Samsung 360 Round costs only $10,500. In my preview the stitching seemed perfect.

By Jim Bask 0 Comment November 21, 2017

New details, Samsung Round is 4K 360 capture and streaming in full stereo.

Samsung’s New 360 Round Camera Has 17 Lenses

By Jim Bask 0 Comment November 7, 2017

The 360 Round has 17 2-megapixel cameras and six microphones (and two mic ports), which work together to create 3D VR video. Samsung says that it’s powerful enough to live stream 4K VR at 30 fps.

Continuum VR Unit — 360 Video Editing in Avid Media Composer

By Jim Bask 0 Comment November 7, 2017

This video is a quick start guide for any Avid editor that would like to work with 360 immersive video formats. Featuring the new Continuum VR Unit for Avid.

IBC 2017 | Tech Demo of VR Workflows for After Effects and Premiere Pro

By Jim Bask 0 Comment October 19, 2017

Adobe showcased 360/VR editing tools for Premiere Pro and After Effects, that are in development, during IBC 2017. A lot of the new additions were centered around the acquisition of the Skybox Studio plugins from Mettle and their inclusion inside Premiere Pro and After Effects.

Experience Samsung 360 Round, a High-Quality Camera for Creating and Livestreaming 3D Content for Virtual Reality (VR)

By Jim Bask 0 Comment October 19, 2017

Samsung Electronics Co., Ltd. introduces the 360 Round, a new camera for developing and streaming high-quality 3D content for specialists and enthusiasts who demand a superior virtual reality (VR) experience. Announced at the Samsung Developer Conference (SDC 2017), the Samsung 360 Round uses 17 lenses—eight stereo pairs positioned horizontally and one single lens positioned vertically—to livestream 4K 3D video and spatial audio, and create engaging 3D images with depth.

Adobe Breaks New Ground in Video at IBC 2017

By Jim Bask 0 Comment September 19, 2017

(San Jose, CA–September 13, 2017) Adobe Systems Incorporated (Nasdaq:ADBE) today revealed advancements to its industry-leading Adobe Creative Cloud video tools and services, to be showcased at IBC 2017. To help filmmakers and video professionals create standout content, Adobe will highlight the latest innovations in virtual reality (VR)/360, animation, motion graphics, editing, collaboration and Adobe Stock – all available later this year.

Hula Post: Virtual Reality Post-Production Simplified

By Jim Bask 0 Comment September 14, 2017

Seagate LaCie desktop drive for 360-degree videoHere’s how one production studio is handling the storage challenges of VR content and 360-degree footage. Creating immersive experiences requires equipment that can handle massive amounts of data. Seagate and LaCie are tackling that challenge.

Billionaire Jim Jannard Launches First Virtual Reality Smartphone

By Jim Bask 0 Comment July 10, 2017

RED camera 3D VR

Jim Jannard has made a career out of revolutionizing lenses. His first business was sunglasses brand Oakley, which started out of his car with $300 in 1975. After going public in 1995, it later sold to Luxottica for $2.1 billion. In 2005, he founded RED Digital Camera, which reimagined how to build high-resolution cinema cameras. It has since become a favorite of directors from James Cameron (Avatar) to Ridley Scott (The Martian) to Peter Jackson (The Lord of The Rings, The Hobbit).