Making the jump to 360 Video (Part 1)
By Jim Bask
VR headsets have been available for over a year now, and more content is constantly being developed for them. We should expect that rate to increase as new headset models are being released from established technology companies, prompted in part by the new VR features expected in Microsoft’s next update to Windows 10. As the potential customer base increases, the software continues to mature, and the content offerings broaden. And with the advances in graphics processing technology, we are finally getting to a point where it is feasible to edit videos in VR, on a laptop.

(San Jose, CA–September 13, 2017) Adobe Systems Incorporated (Nasdaq:ADBE) today revealed advancements to its industry-leading Adobe Creative Cloud video tools and services, to be showcased at IBC 2017. To help filmmakers and video professionals create standout content, Adobe will highlight the latest innovations in virtual reality (VR)/360, animation, motion graphics, editing, collaboration and Adobe Stock – all available later this year.
Here’s how one production studio is handling the storage challenges of VR content and 360-degree footage. Creating immersive experiences requires equipment that can handle massive amounts of data. Seagate and LaCie are tackling that challenge.
