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Tag: VR

360 video: next stop is the living room

By Jim Bask 0 Comment June 30, 2017

The next step is taking the experience to the living room, and, apparently, Google is not the only company interested. According to a note published by TechCrunch website May this year, Twitter, which had launched its service on Apple TV and other media platforms last Fall, updated the Apple TV app with the ability to watch live 360 videos. 

Adobe and Mettle VR: 360 degrees better

By Jim Bask 0 Comment June 23, 2017

Adobe is at the forefront of 360 and VR production. While our VR workflows take creators from capture to edit to output, our users have been relying on the SkyBox Suite of plug-ins from Mettle for VR transitions, titles, and effects. It made perfect sense for us to make these plug-ins available to our subscribers so that creators of 360/VR content will have a truly seamless, end-to-end workflow.

The Future of Virtual Reality in Retail

By Jim Bask 0 Comment June 7, 2017

Virtual reality has many promising applications in the world of retail.

VideoStitch Studio now available for Mac and more

By Jim Bask 0 Comment May 23, 2017

orah videostitch studioGood news for all Apple users: VideoStitch Studio 2.3 is here and it’s compatible with Macs and many other devices!iMac-27-Full-Screen-Studio-2.3.0The new version of our 360 video stitching software VideoStitch Studio supports NVIDIA as well as AMD and Intel graphics cards. 

5 Industries That Virtual Reality Will Soon Impact

By Jim Bask 0 Comment May 17, 2017

Tyler Putz, of Production Hub created a great list of the top 5 industries VR technology will impact! Virtual reality (VR) has slowly been coming into its 

own in the last several years. These days, anybody can buy a VR headset compatible with a smartphone and dive into an immersive game experience. 

What’s Next for VR? More Throughput, Less Latency … and a Killer App

By Jim Bask 0 Comment May 10, 2017

 

Tony Kontzer, technology author, and blogger for NVIDIA wrote this piece. 

Virtual reality is going to get a lot more real.

With a vision of VR serving as the future of computer interfaces, NVIDIA has set its sights on refining the rendering process — to increase 

throughput, reduce latency and create a more mind-blowing visual experience for users.

Facebook is improving the 360 video experience by predicting where you will look

By Jim Bask 0 Comment April 21, 2017

From the stage of F8, Joaquin Quinonero, Facebook’s Director of Applied Machine Learning, described a new technique the company is using to improve the watching experience for 360 videos. 

ORAH 4i All-in-one VR System Now Shipping!

By Jim Bask 0 Comment April 19, 2017

Say goodbye to complicated production. Orah 4i is the first all-in-one VR / 360 camera, and the only one you will ever need. With four lenses, built-in microphones and integrated live stitching software, Orah 4i produces 4K VR / 360 content with ambisonic sound at the push of a button.

Introduction to 360/VR Projects in Media Composer with Mocha VR

By Jim Bask 0 Comment March 20, 2017

In the last 12 months, the 360° video movement has grown rapidly. New cameras, headsets, delivery systems and content seem to be emerging daily. 

Vimeo rolls out support for 360 degree video

By Jim Bask 0 Comment March 10, 2017

“Vimeo has always been committed to preserving and delivering the highest quality video and our move into 360 expands our premium video technology solution to 360 filmmakers,” said Sara Poorsattar, Vimeo’s director of video product, in a statement.