A Nightmare I Never Want to Repeat
By Jim Bask
Broadway Video℠ Ted Pacult found himself in the midst of a real nightmare during the sixth season of the hit TV show Portlandia®. He and his team maxed out their current network-attached storage (NAS) box and were desperately seeking a solution. The situation had grown untenable: multiple people working on a project, needing to share files, trying to find the most current scene edit, dealing with data backup, and on and on.



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Avid introduces at IBC 2016 new product innovations, delivering on the promises of the Avid Everywhere concept. The aim is to help address major industry challenges.
IBC Booth 7.K11, Amsterdam, September 9, 2016—NewTek™ and Epic Games, the creator of the Unreal Engine and numerous award-winning series of games, today announced that NewTek Network Device Interface (NDI™) will be implemented for Unreal Engine 4. Epic joins the industry’s largest IP video ecosystem of products and the rapidly expanding number of companies enabling IP-based customer workflows. NewTek NDI will enable Epic Games to easily bring live video sources into UE4 without adding support for multiple codecs and video cards. Video signals are converted to NDI and made available to any Unreal Engine on a standard local or wide area Ethernet network.
Instant replay is an essential part of quality sports programming. New lower budget options are now available to help smaller venues and schools do instant replay. This is giving these smaller production added entertainment value while also providing officials the ability to review plays.
