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Tag: virtual reality

2017 brought VR cameras to everyone — in 2018 they might even use them

By Jim Bask 0 Comment February 22, 2018

It’s been an exciting decade for video and still-photography cameras, but if we were to sum 2017 up as anything, it would be the year that virtual reality (VR) cameras became accessible to a much broader “prosumer” and consumer market.

YI 360 VR camera can livestream in 4K, supports Vive and Rift headsets

By Jim Bask 0 Comment February 12, 2018

Chinese company YI has introduced a new consumer camera called the YI 360 VR. This model features a pair of cameras with 220-degree f/2.0 aspheric glass lenses, one on the front and another on the back, that simultaneously record footage.

CES 2018: The Vuze+ is Humaneyes’ Brand New 4K VR 360 Live Broadcasting Camera

By Jim Bask 0 Comment February 8, 2018

Known for their prosumer 360 camera, Humaneyes has unveiled the next generation of their Vuze VR 360 camera, the Vuze+.

How to Compose Your Shot When Your Camera Can See Everything

By Jim Bask 0 Comment January 11, 2018

Something to remember when shooting spherical video is that everything is visible in the shot. Even if you think you are being clever by hiding behind a boulder or a tree, you might not be as well hidden as you think.

VR is Taking the World by Storm: Over 1 Million Headsets Sold in Q3 of 2017 Alone

By Jim Bask 0 Comment January 5, 2018

For the first time since being introduced to the market, over one million (yes, that’s 1,000,000+) VR headsets flew off the shelves in a single fiscal quarter.

Making the jump to 360 Video (Part 1)

By Jim Bask 0 Comment December 11, 2017

VR headsets have been available for over a year now, and more content is constantly being developed for them. We should expect that rate to increase as new headset models are being released from established technology companies, prompted in part by the new VR features expected in Microsoft’s next update to Windows 10. As the potential customer base increases, the software continues to mature, and the content offerings broaden. And with the advances in graphics processing technology, we are finally getting to a point where it is feasible to edit videos in VR, on a laptop.

Why is VR important for tech companies?

By Jim Bask 0 Comment December 1, 2017

As the battle for the immersive computing market continues to rage between the major technology giants, it is clear that this will not be a winner take all market; however, there are some platforms that are much better positioned to capture the lion share of the growing opportunity.

Samsung’s New 360 Round Camera Has 17 Lenses

By Jim Bask 0 Comment November 7, 2017

The 360 Round has 17 2-megapixel cameras and six microphones (and two mic ports), which work together to create 3D VR video. Samsung says that it’s powerful enough to live stream 4K VR at 30 fps.

Yes, Adobe CC Video Apps Updated at MAX

By Jim Bask 0 Comment November 3, 2017

It might only be Halloween, but Christmas has come early for Premiere, After Effects, and other Adobe Creative Cloud video apps users.

At IBC, Adobe announced its next round of integrated workflows and performance enhancements. This morning at Adobe MAX, a creativity conference in Las Vegas, those updates were released into the wild.

Samsung 360 Round VR 3D camera

New Product Alert! Samsung 360 Round Camera

By Jim Bask 0 Comment October 20, 2017

Designed to provide VR specialists with a durable and manageable solution for capturing, viewing and editing VR content